Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Earth gods are simply gargantuan: one raised fist can shake the very foundations of the land. Many tales have been told about the work of such gods who lumber across the earth, so great in size that entire villages are dwarfed by their presence. Bulwarks against the strongest swords, lances, and spells, packing enough force to pulverize dozens in a single downward strike, and continuously regenerating their stony bodies, earth gods are no easy feat to bring down-or even force back.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | Earth Avatar |
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Advances to: | |
Cost: | 50 |
HP: | 90 |
Movement: | 4 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | I8 Ak_God_earth |
Abilities: | regenerates, steadfast |
hit impact | 14 - 3 melee |
Resistances: | |
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blade | 40% |
pierce | 40% |
impact | 0% |
fire | 40% |
cold | 40% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 60% |
Coastal Reef | 2 | 30% |
Deep Water | - | 30% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | - | 60% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 30% |
Swamp | 3 | 30% |
Unwalkable | - | 60% |
Village | 1 | 60% |